Skip to the content.

Tacet-Monstrum

Tacet Monstrum is a horror game developed on Unity by a small team over the course of about six months. Taking inspiration from games such as Amnesia and SOMA, there was emphasis on physics based interaction. Additionally, we wanted to add a bit of a twist to the horror genre in terms of audio. Generally when a player is in danger, audio gets more intense. We decided to flip that and distort or remove sound as the player moves closer to the monster present. I worked mainly on the AI module. Being the only enemy in the game, it was very important that the AI for our monster was fleshed out and ran smoothly. I learned a lot about Unity during production, and am very happy with how far I was able to go.

You can view and download the project files from the GitHub link provided above. Please visit the project’s website if you wish to learn more about the project and team. You can download the final release through that link as well. If you have any questions, or would like to see documentation relevant to my work on this project, please email me at seth.grinstead1@gmail.com.